Eye of the beholder 2 walkthrough how to kill will o wisp
You can waste him easily with the Storm Blade if you have it, since it knocks the beast down after each hit. Also, offensive spellcasting is highly recommended, as Mage and Elf regain spells after the dragon is down.Ī beast with the body of a lion, head of an old ugly man, leathery wings and a barbed tail. It's a flier, so hammers are helpful if you don't like engaging in melee, and have trouble aiming otherwise.
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Slide underneath and do your aerial attacks while it performs it's breath attack. Seems to do this thrice in the fight Once in the beginning, once half-way and once before it bites the dust. It's attacks include it's bite, claws (can be shield-blocked) and a stream of corrosive gas, which stuns you for a while. It's the first one in the pair of small dragons. But you'll fight the Green Dragon instead. You'll skip the Manticore and skip some of the bottom floors. You get a rather challenging Boss if you decide to take Elf's path. Mages and elves should go berserk with spellcasting, since you'll regain your spells afterwards. Soloers should watch out for pincer attacks, since that can end a soloer's game very fast. They can charge, smash you with their clubs and throw big rocks at you. The first one keeps up by himself for a while, but after you've dealt about half a bar of damage to him, he calls his brother to aid. Although it might not help much, Elves and Mages regain their spells after this fight. The anti-magic effect produced by the central eye does not include magical weapons, so you're lucky if you've discovered any of the elemental weapons on your way. When it's shut, it uses the little eyes to attack: Inflict Wounds, Sleep and in the worst case, Flesh to Stone. You can't launch any spells when the big eye of the Beholder is open.
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COnsider Hold Person and Continual Light, as Cleric gains his spells back after this fight.įor soloing mages, this boss causes nightmares. Clerics should be aware that he can perform the Animate Dead spell again. Occasionally "powers up", casting haste on himself. Any spells are signalled by a blue afterimage. Likes to charge and then continue with a string of blows.
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Dispose of them and Tel'Arin himself shows up. Before the fight, he creates a bunch of Skeletons to fight you. Consider moderation with your arcane spellcasting as you'll have two more bosses before you can refresh your spell selection.Ī Shadow Elf with a big sword. She may do the wind blast from above, making it easier for her henchelves to hit you, as they are not affected by the breeze. In the worst case of letting her ascend, watch out for her dive attacks and the feathers she shoots. If you get too excited in melee, watch out for her claws and club she wields. Charge attacks are good in these situations. This winged woman likes to blow you away pretty often with a blast of wind.
#Eye of the beholder 2 walkthrough how to kill will o wisp free
Other attacks include a "dynamite jump" which acts like a fireball on the area he hits, and a petrifying beam which spells instant doom if you fail your 'Save'! (Wiggle the joystick like a madman!) Spells regained after the fight, so feel free to unload everything you have. Can also detach the blade to act in a boomerang-like fashion.
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If you play a multiplayer game, you'll face two of these nasties. Spell regaining means you can go nuts with your spells and the PI/Dagger combo if you have any casters in your party. Immune to Lightning elemental damage, but takes damage from a Ring of Lightningbolt. Signals for its shock-attacks a bit ahead, and likes to teleport away if knocked down. Watch out for the flamethrower and the spears it shoots! Clerics can alternate between spellcasting and melee. Thief/Elf should support with ranged weaponry. Fighters should go for the opportunity whenever the goblins pushing the machine around die away or when they stop for a breather. Mages should start burning their spell slots to torch the thing as they'll regain spells afterwards, meaning the PI/Dagger combo is a feasible option. Allow me to introduce the bad guys! Ranging from lowly goblins with weapons of mass destruction to classic fantasy monsters like the Creepy Chimera or Dreaded Dragons! Players who score the decisive hit gain the XP value mentioned, those who keep up a "Nice Fight!" gain half the listed value, so give that magic missiling frag stealer a bump the next time he does that :D I only cover their attacks and mannerisms, most basic strategies are covered in the walkthrough and the Tips n' Tricks section.